I Shot My Duck is a 3D First Person Shooter (FPS) set within the confines of a SWAT training center. This project serves as a robust testing ground for the implementation of FPS algorithms, showcasing gun mechanics, time trial, gun and hand animations.
Immersive Environment: Step into the world of SWAT training, complete with detailed surroundings that mimic the challenges faced by elite law enforcement units.
Algorithmic Depth: The FPS algorithms implemented in this project provide a realistic and responsive gaming experience, ensuring a dynamic and engaging gameplay flow.
Gun Mechanics: Experience gunplay with a focus on weapon behavior, accurate aiming, and a time limit gameplay to enhance the tactical nature of the game.
Hand Animations: Carefully crafted hand animations contribute to the immersive feel of the game, providing players with a representation of their in-game actions.
The objective of I Shot My Duck is to score the most points within the time limit hitting target’s weak spots for more points, ducks for time increase.